sixlettersystem

 

Attributes

Page history last edited by Kyle Aaron 8 mos ago

TRAITS

The traits are Attributes, Features, Quirks and Skills. Attributes and Features have a level of 2-12, and Skills a rating of -2 to +4. Quirks have no ratings. This is done so that a character's Attributes and Features may be written as a run of numbers. In some circumstances, the character's traits might rise higher, to D (13), E (14) or F (15), but can go no higher than that.

Trait generation is mostly by random rolling. If the player is unhappy with the result of their rolls, they may discard the character and start again - but only after the entire character is rolled up.

 

 

ATTRIBUTES

There are six attributes; roll 2d6 for each in order. Attributes are hexadecimal, based on 16 rather than 10. Levels 10-15 are written A-F.

Grit, resolve, willpower, confidence, chutzpah, courage, self-esteem and also presence.

Awareness, cognisance, smarts, observation, perception, nous, ability to grasp new concepts.

Mind, education, schooling, intellect, book-learning, also general knowledge and experience.

Endurance, stamina, health, fitness, resistance to discomfort, disease, poison and pain.

Reflexes, agility, dexterity, swiftness, balance, deftness, and hand-eye co-ordination.

Strength, physique, thews, energy, grunt, power, heft, and usually overall bulk.

 

each are rated

2-3, handicapped or child-like

4-5, low-ordinary

6-8, average ability

9, obviously able

A, B and C, impressive

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