sixlettersystem

 

Features

Page history last edited by Kyle Aaron 8 mos ago

 

FEATURES

Features are the things which describe the character's personality and relationships, and place in society. Sometimes they shouldn't be used for PCs, only NPCs.

There are six Features, which the player should roll 2d6 for in order.

Licence is the legally-recognised right to do something unusual in that society, like bear weapons, drive, practice law, medicine or religious. Relative to social regulation.

People - in your life and how much they'll do for or ask of you. Total is several relationships each with its own rating. eg ψ6:- James (Dad) +2, Robert (workmate) +1, Phillip (husband) +3, etc.

Psyche - emotional nature, self-insight, and empathy. Low may be depressive, callous, or just a loner. High is the one who always cares and understands.

Status - social position, which includes some command or influence over others. Lowest is unemployed, enslaved minority; highest is noble, merchant, business or artisan leader.

Technology of the society the character grew up in. Tech is generally not rolled for, but set by the GM. Equipment of higher/lower Tech gives DM-1 of each level's difference.

Wealth - setting's minimum wage full-time income is Wealth 6; double/halve for levels higher/lower. As it's the character's earning potential, new job, same income.

 

 

TECHNOLOGY levels

0, no technology, animal, neither Mind nor skills available.

1, improvised tools discarded immediately after use

2, stone age, the minimum to be “human”

3, advanced stone or copper age

4, bronze age

5, iron age

6, wind & water age (Renaissance, 1400+ Europe on Earth)

7, steam age (1750+ Europe)

8, oil, chemical & nuclear age (1950+ Europe)

9, electronic & renewable age (2000+ Europe)

A, space age

B, interstellar age

C, galactic age

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